
#include "controlManager.h"

namespace frame {

//Initialize this object
//- Here should everything be allocated
 ControlManager::Initialize() {
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}

//Last configuration and make it operational
 ControlManager::Start() {
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}

//Self configuration using Configs Engine
 ControlManager::Configure() {
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}

//FullStop
//- Prepare to be deleted
 ControlManager::Stop() {
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}

//Static method returning pointer to current instance of ControlManager
ControlManager ControlManager::GetInstance()
{
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}


} // namespace frame
